AI Insights · Timothy · January 2022
Top Miner Games on Android in Australia Q4 2021
A look at the performance of the top 5 miner games on Android in Australia during Q4 2021, examining their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 miner games on the Android platform in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Gold & Goblins: Idle Merger from AppQuantum saw a significant increase in weekly revenue, starting at around $4K at the end of September and peaking at nearly $20K by the end of October. Weekly downloads also showed a notable rise, reaching a high of 8.2K in the week of October 25. The game’s weekly active users increased from 2.8K at the beginning of the quarter to a peak of 14.8K in early November, before stabilizing around 9K by the end of December.
Idle Miner Tycoon: Gold & Cash by Kolibri Games maintained a steady weekly revenue, with slight fluctuations, peaking at approximately $6.8K in the week of December 20. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 2.1K in the last week of December. The game’s weekly active users experienced minor variations, starting at 24.2K and ending the quarter at around 22.2K.
Diggy's Adventure: Puzzle Tomb from Pixel Federation Games showed consistent weekly revenue, with a few peaks, reaching $4.2K in early December. Weekly downloads were modest, peaking at 875 in the week of December 6. The game’s weekly active users saw a significant increase in mid-November, climbing to 4.6K, before stabilizing around 3K towards the end of the quarter.
Miners Settlement: Idle RPG by Funventure P.S.A. experienced a gradual increase in weekly revenue, starting from a low of $35 and reaching a high of $508 in mid-November. Weekly downloads were steady, peaking at 461 in early November. The game’s weekly active users showed a slight upward trend, starting at 1.7K and ending the quarter at around 2K.
Stone Miner from ZPLAY Games had a strong start with weekly downloads peaking at 11.6K at the end of September but saw a gradual decline thereafter. Weekly revenue followed a similar trend, starting at $1K and decreasing to $81 by the end of December. The game’s weekly active users decreased from 24.5K at the beginning of the quarter to around 8.7K by the end of December.
For more detailed insights and data, visit Sensor Tower.